![]() To move an object, drag it or press the arrow keys. ![]() Hover over the "i"-button in the Editing-Menu to get the following instructions. It is possible to buy various decorations (a maximum of 750) for favour from the masters in the hideout or from masters in towns.īy pressing the "Hideout"-button players can see the Decorations available.īy pressing the "Edit"-button players can move the decorations and rotate them around. Decorations Ī nearly empty Overgrown Hideout, without any decorations. Note: Even after clearing the monsters inside the hideout, other players can come in afterwards to unlock it. Afterwards, the tileset for the hideout is unlocked. I am the Rogue.When first finding a hideout, it must be fully cleared of all monsters in it. Long before I forgot the warmth of the noonday sun or the refreshing coolness of the evening breeze, I forgot my name. How many lifetimes have passed since I began my sojourn through this maze of underground passageways, of damp, dimly lit chambers? How long have I been alone, the only human among a menacing crew of hideous subterranean beasts, stumbling over forlorn reminders that others have passed this way before me. Survive through 26 randomly generated levels, each more tricky and dangerous than the last, to find the Amulet, then escape.Discover strange magical spells and potions, which have different wonderous effects every time you play the game.Scour rooms for secret hidden doors and traps.Gather armor, weapons, food and other items to help you on your quest.Battle dozens of unique and powerful enemies.This particular version is Epyx Rogue, one of the earliest versions designed for commercial distribution, ported to MSDOS on the IBM PC, and is v1.49 of that port. The original Rogue had many different versions and variations, and was ported to a wide variety of computer platforms. Now you too can experience the thrill of dungeon crawling for the fabled Amulet of Yendor in this pioneering game. The potent combination of random generation with perma-death proved to be intoxicating, and the game was so influential it spawned an entire genre: "Rogue-likes". Randomly generated rooms meant that each journey into the infamous Dungeons of Doom was unique. In the early 1980s, a computer game emerged that changed the world of fantasy gaming forever. ![]()
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